søndag den 27. januar 2008

On the merits of Mythos

A short review of Mythos - a MMORPG light

(note: Mythos was under development in closed beta by Flagship Studios when the company dissolved in August 2008 due to financial troubles. Mythos is currently in a limbo.)

Five-minute in-game movie

Description:

Mythos is an online, action role-playing experience. Gameplay-wise it closely resembles Diablo, including a top-down camera view (although you CAN play in a shoulder camera 3D perspective, but it's awkward), point-'n'-click real time combat, and dungeon crawling.

The core challenge is essentially a game of character development. Standard of any RPG, you choose a race, a class and go adventuring to earn levels, skills, achievements, crafting ingredients and gear. Each class have three very open, flexible and fully customisable skill trees.


Added are some mainstay MMO social features like group play, player-to-player trading, and shared cities and other hubs for vendors, questgivers, crafting, etc.
Leaving public hubs behind, dungeons (and other quest areas) are instanced and randomly generated. This allows for complete scaleability of content to any group size you happen to bring to the party. And there's individual loot tables - so forget about DKP and need/greed system. If it drops, it is yours.

Overall Mythos
doesn't boast a complex and challenging gameplay. It's best for short and cozy play sessions - although you CAN grind the nights away, if you're susceptive to this kind of addiction. It's a very casual-friendly type of light MMORPG with a high degree of replayability.


Summery:

The Good: Very accessible. 100% scaleable content/challenges. Flexible character customization. Quick and easy ‘jump in, jump out’ gameplay. Casual friendly. Low system requirements. It's free!

The Bad:
Not as immersive as full-blown, 3D MMORPGs. Gameplay not deep enough to sustain long hours of play sessions - eventually gets repetitive. High level of 'cuteness'.

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